There some tools required while making an interactive eBook, these include; source files, Adobe InDesign, Adobe Edge Animate, Adobe Presenter, Digital Publishing Suite, and Adobe Captivate. The eBook Architects and designers first ensure they have all these tools before actually beginning the interactive eBook making process. After settling down with the required tools, they follow the step by step guide which unfolds in the next few paragraphs.
Creation of a blueprint chapter for making the rest of the interactive eBook
The section states a digital design for the content including the content’s layout. With the blueprint, it is easy to decide which part of the raw text will be coupled with interactive media, be it animations or videos. It is the blueprint that other factors such as; quotes, side notes, lists, headers, lesson openers, unit openers, and chapter openers are defined.
This stage is critical in ensuring that the final interactive eBook’s output behaves uniformly across different platforms on different devices. It also ensures that readers encounter the most engaging experience with the book to enhance understanding.
Digital composition and development of the contents for the interactive eBook
After having a blueprint of the book’s design, the next step (which is the longest of all) is the digital composition and development of content.
In this step designers, architects, and coders moves from simple tasks to more sophisticated ones as follows;
- Static content and placeholders are added; these starts with texts, static images, placeholders for videos, animations, interactions, and simulations. HTML 5 coders are responsible for programming the static content and placeholders. They work hand in hand with designers and architects to ensure the eBook is well coded.
- Animations are added; since the animation placeholders have already been set, animations can now be added, Adobe Edge Animate is used for this purpose. The animation format varies depending on the type of devices the interactive eBook will be displayed on. For example, the HTML 5 format is used for books electronic books to be displayed on iPads.
- Simulations and interactions are added; simulations are used to imitate what is explained in plain texts. Interactions can come in different forms such as comprehension assessment tools at the end of each chapter. Adobe Captivate is used in adding simulations and interactions. Depending on skill and experience, designers can come up with very interactive features using the too.
- Video and audio are embedded; the videos make the interactive eBook a reality by visualizing the plain texts. Audio companions are also a great tool when the readers would wish to multitask by listening and engaging in lighter duties that do not disrupt concentration.
- An eBook folio is created and published; this is the last step in developing the interactive eBook. It is facilitated using Adobe Content Viewer.
Quality assurance and testing
After the interactive eBook has been developed, it is proofread to ensure that no content was eliminated during the development process. It is then audited and put through a test to make sure that all the embedded functionalities work properly. After approvals from quality assurance and testing experts, an interactive eBook is ripe for the market and can be sold to readers.
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