Publishers are working round the clock to ensure improvements are made on the contents presented to readers. They want to make readers have an entirely new reading experience that is beneficial to them. The animation is one of such improvements that have been integrated into eBooks to ease the learning process.
Visualization and understanding are becoming a primary focus in designing and publishing of eBooks. The eBooks are in a fast transformation, taking the reading experience beyond fiction to realities out of contexts. To achieve these, the reader’s imaginations are not limited to plain texts as was in the past, some bit of relevant animation can be spiced to trigger understanding further.
Animations are still images that are displayed in a rapid and fast sequence to create the illusion of movement; this means that the pictures are not moving but viewers see them as if they are in motion!
Since a majority of people are used to cartoons displayed on the TV, most will tend to limit animations to the animation and the entertainment industry. However animations are not just cartoons, they are more than pictures displayed on the TV screen! Apart from entertainment, they are applied in scientific processes to communicate different ideas. They are also used by professional designers to predict the various outcomes of their designs before physically molding the machines.
Animations are very familiar with children’s eBooks; from the paragraphs, it is however very evident above that they can be widely implemented in other types of eBooks.
eBooks and Animations
There are quite some animations; these are; traditional, stop motion, and computer generated animations. Not all of them are however supported on eBooks. Since we are dealing with electronic books with is a digital process, it is quite so obvious that traditional animations will not be part of our focus, stop motions will equally be left out since it is somehow an improved version of the traditional former.
Since eBooks are computer generated, their animations must be far beyond doubt be produced using the same mechanism. There are 2-Dimensional (2D) and 3-Dimensional (3D) types of computer generated animations; 3Ds are however majorly left out for film production. This means that the one used for eBooks is the 2D.
Depending on the information animators would want to pass across to readers, 2D animation can either be in Cutout or Rigged Characters with Inverse Kinematics animations. The former is majorly used to produce puppets which mean it can be highly useful especially for children’s electronic books. The latter is best for more advanced simulations, particularly when fast speeds are essential during the presentation.
Cutout style animation takes quite some time to create; the generated characters are also limited in their motion because of their rigs. Rigged Characters with Inverse Kinematics are the easiest and fastest to build; they also have top speeds compared to any other types. eBook animations are currently supported by Google, Apple, and Kobo.
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